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Practical ActionScript 3 - Update
Price:
US$ 9.99 US$ 4.99
Duration:
54 min with R Blank
Catch up with the on-going changes to AS3's powers

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Course Description

ActionScript 3 has completely changed the Flash development landscape. The performance is outstanding -- and continues to improve -- but with each new version of the Flash Player, AS3's powers continue to expand. In this hour-long follow-up to R Blank's popular Practical ActionScript 3, R covers 11 areas -- most of which are new functionality with Flash Player 10 -- and includes source files illustrating each concept with clear code samples.


Who is this course for?
This course is aimed for any student looking to get up to speed with the changes to ActionScript 3 in Flash Player 10, by learning by doing. The course includes sample files for every lesson that will work in Flash CS4 and CS5.




  • Loader.unloadAndStop ( ) (2:09)
    Flash Player 10 includes the new unloadAndStop() method on the Loader Class, which is an excellent way to kill loaded content.
  • The Animator Class (4:51)
    The Animator Class provides the ability to execute precise animations through code. Turn your beautiful and detailed timeline animations into XML, and animate objects in code with that XML.
  • DescribeType (2:29)
    Long gone are the days of [Object object]. Learn how to use DescribeType to get detailed information about your code, incredibly useful for debugging.
  • The Clipboard (3:36)
    Flash Player 10 includes some new clipboard events, Event.CUT, Event.COPY and Event.PASTE, in addition to the existing clipboard support in prior Flash Player versions. Learn how to use them.
  • The ContextMenu (5:25)
    Learn how to customize the right-click menus that appear throughout your Flash movies.
  • The FileReference (3:11)
    Flash Player 10 now includes support to load files from, and save files to, the desktop, without a server. This lesson covers the required code to execute this with the FileReference class.
  • GPU Acceleration (1:52)
    A few notes on the changes to GPU acceleration available in Flash Player 10, and how to manage the GPU mode used with your movie through the HTML embed code.
  • try...catch (5:32)
    You may have heard about try...catch, but perhaps you've avoided it because you're just not sure what it does or how it works. But try...catch is a very powerful way to handle errors in your code, and it's very easy to use. Learn how in this lesson.
  • Sound Manipulation and Generation (7:39)
    Flash Player 9 included support for sound analysis, and Flash Player 10 now includes support for manipulating/distorting existing sounds, and generating sound from scratch -- both using the SampleDataEvent. Learn the code for all of this functionality in this lesson.
  • Drawing API (7:16)
    Flash Player 10 includes the first major overhaul to the drawing API since it was introduced several versions ago. Of particular significance, you can now store and reuse drawings, and also draw in 2.5 dimensions.
  • PixelBender (10:14) -- Enroll in this individual lesson
    Heard about PixelBender? Frustrated all the examples are in Flex? Learn how to utilize the eye-popping powers of PixelBender filters inside of Flash, with an explanation of what PixelBender is, how it works, and how to use it in the Flash authoring tool.